Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 2,342 · Very Positive · Live from Steam
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BallisticNG is a high speed, all thrills anti-gravity combat racer and open modding environment developed as a tribute to old school classics such as Wipeout, Rollcage and Jet Moto.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (2,342 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
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5 items on Steam, newest first.





Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In-development builds of the game.
Hey everybody. BallisticNG 1.4.1.3 is now available!This update addresses some minor issues, adds a community requested feature and has some enhancements for modding in the form of feature backports from our next game project.ChangelogAudioThe hit indicator so…
Hey everyone, we have a small update with a couple of fixes for you.We've been releasing these as hotfixes when issues have cropped up over the past few months and we had previously posted a 1.4.1.1 changelog on our discord. There's been a few more fixes since…
The last major update for the Wipeout-like anti-grav racer BallisticNG is here, bringing with it new content and enhancements to existing features. Read the full article here: https://www.gamingonlinux.com/2025/11/anti-grav-racer-ballisticng-brings-new-tracks-…
It's time for another development build!This build is mostly focused on Oceana, a new track, but we've also made some additional enhancements and fixed a couple bugs from the Dev 3 release.Remember to check out our roadmap for a look at what we're working on f…
We've reached a major milestone with BallisticNG's multiplayer update! We still have some work to do, mostly in the quality of life department, but we're currently in a good place for a new development branch release.If you haven't seen the other multiplayer c…
We've started work on a major update to BallisticNGs multiplayer! We're working towards multiple gamemodes being available for multiplayer, but before that we're making some smaller changes to the core multiplayer systems.Remember to check out our roadmap for …
For the past year I've been chipping away at a new game project in the background. I've recently began mentioning it, have posted a few nondescript teasers in the Neognosis discord, and have even backported some of the shader improvements for it into Ballistic…
Welcome to The Neurodrome, Lance System's advanced training environment.This DLC will be expanding on the virtual tracks previously explored in Nova Park and Vespera Heights with 6 new tracks. As with previous DLCs, ships (both 2159 and 2280 variants) will be …
This is our last major feature update which reworks multiplayer, introduces many QOL additions and brings a major update to the Layout Creator, featuring controller support!Without further ado, let's get straight into the changes:TracksOceanaOceana is the seco…
https://www.youtube.com/watch?v=fx7ruNdS100 Almost a year and a half in development, we're excited to bring you the BallisticNG 1.4 update! 1.4 is all about 2280, redesigned menus, quality of life improvements, more modding tools, and many significant under th…
Coming close to a year and a half in the making, 1.4s release on the default branch is rapidly approaching. As our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing commu…
It's been more then a year since we started work on 1.4. To allow us to focus on releasing the most important aspects of the update, we're splitting out a few planned features into smaller releases that'll come after 1.4. Dev 7 is the final development build f…
That's another game with the green tick that you might want to pick up. BallisticNG is a Wipeout, Rollcage and Jet Moto inspired racer that's genuinely good. With the still in-development updates, it's now Steam Deck Verified. Read the full article here: https…
The past two months have been a busy few. We've added cockpits for all of the 2280 ships, continued to work on the new UI and along the way have had the game Steam Deck verified. If you're playing on a Steam Deck, make sure you hop into the development branch …
The past few months of development have been spent almost exclusively on the game's UI. We've been pushing out builds along the way, so most of what's listed here has already been available for a while. If you're not in our Discord server, this will bring you …
With 1.4 being our last major feature update, we want to make sure that we're leaving the game in the best possible state that it can be in. The user interface is an area of the game that's needed some love for a very long time, and we're now giving it the att…
It's been half a year since our last development branch update. We've been busy, let's get into what's we've been working on. Our previous build focused on setting the foundations for the rewritten 2280 physics mode. In this build we've not only continued to p…
Hey everyone! It's been a while since our last update on the development branch, and it's still going to be a while longer, so we want to give everybody an update on what we've been working on. Please note that we currently don't have an ETA on when we'll be d…