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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We hadn't planned to release another patch quite so soon after the last one (Friday), but we've made some useful fixes over the last few days, so we thought we'd get them out to you yesterday (Monday) rather than wait. This update includes improvements to Take…
What’s new and improved in this build (9th October 2026) The AI Fights BackWe’ve made a lot more improvements to the AI in this build, and the other drivers will put up more of a fight. We’re still working on getting the balance right. If you’re an experienced…
Head to our Steam page to sign up for the Playtest now.We've released our 3rd patch for this Playtest. All the details are below:AIVery Hard AI rarely crash now unless they're in a battle.More tuning of AI cornering and boost starts based on the difficulty you…
We've just released our biggest Playtest update so far.A lot has changed since the last build, including lots of work on the AI and Boost, major changes to the camera, further handling improvements and a rethink of collisions with traffic.Wreckreation 2 is a r…
The first patch for Playtest 2 is here. This patch includes a new vehicle camera. It's an experiment to increase the sense of speed. Paired with a new radial blur and the removal of the ticker, we think it makes the game feel faster and more exciting. We'd lik…
Over five weeks over 2500 people applied to take part in what ended up being the biggest Wreckreation 2 Playtest so far. A massive thanks to everyone who applied!Today we reveal all the interesting stats from the playtest and give you a peak at what we're work…
Hi everyone! Jacob here, the community manager for When Tides Turn. We’ll have a proper introduction soon, but I have so many updates for you today there’s just no time!Let’s get the bad out the way first: the playtest will be closing at 9:00 AM BST on Monday …
We’re developing Wreckreation 2 in public, running regular playtests and using what we learn from them to improve the game.A few weeks ago, we closed our first playtest while we worked on some of the things players had been telling us about.Today, we’re openin…
Wreckreation 2 live streamWho is running the stream?Art Director Paul Phillpot and Handling Director Ben Smith will take you through the journey a brand new car goes through, from the initial idea to being drivable in-game.What will it cover?We'll start with h…
One of the biggest things we're doing differently with Wreckreation 2 is developing the game in the open.Throughout development, we'll be inviting members of the community to play early builds, tell us what's working, what isn't, and help shape the game before…
We are doing a live stream today on our Patreon account. Please come and join us there if you would like to get behind the scenes on the game's development and a chance to be part of the early play testing. Missed the live stream? You can watch it now on repla…