Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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A dark fantasy dungeon crawler featuring intense rhythmic combat in a world consumed by despair.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-02 → 100% today (4 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug that validated certain skills when a double-click occurred in the middle of the sequence. - Fixed a bug that could trigger unintended chain reactions when making multiple clicks on dialogue choices.
- Added a fix to prevent the appearance of "ghost loot" - Changed the click detection method, allowing for faster clicks on multiple sequences and providing an expanded window for double-click detection
- Added changes to text anchoring to try and correct widescreen display issues - Fixed a bug that could prevent some dialogues from ending
-The game now launches in windowed mode on first launch as a temporary measure while we investigate display issues on ultrawide monitors. Fullscreen can easily be re-enabled from the main menu options.
- Fixed a bug that could prevent damage from being applied with certain types of skills (Thank yoou Zerger!)
(Thank you very much "Mech=256"!) - Fixed a critical bug that prevented reloading a game - Fixed a bug that truncated the text of the introductory scene in certain languages - You can now continue moving forward by holding down the key - Fixed a bug that preve…
VERLIES III – Resurrection is a dark fantasy dungeon crawler where every step into the unknown is a risk, and every fight demands your full attention.Explore a hostile world, uncover its secrets, master its unforgiving combat, and discover how far you can go w…
I’d like to talk a little about the philosophy behind the creation of the VERLIES series.Most games are designed to reward the player. The world is built to let you progress, enemies are obstacles to overcome, and no matter what happens, the game will usually …
When I started designing VERLIES III's combat system, I asked myself a simple question:Why do so many RPG battles eventually become boring?After a few hours, weaker enemies often stop feeling like a real threat. You defeat them almost without thinking, simply …
When I started working on Verlies: Resurrection, one thing was clear in my mind: I didn't want to simply create a third installment. I wanted to create the game I had always imagined behind the name Verlies.The first question some people might ask is: Do I nee…