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This month, I focused on enriching the mini-games where you can directly intervene during crisis moments—ensuring shelter management isn't just about text and numbers. You can find all the details regarding the new additions and flow adjustments in this post. …
Following last month's evaluation and review period, my focus this month was on expanding language support and improving the initial gameplay experience. You can find all the details about the 10 new languages, the revamped intro sequence, and the latest adjus…
Concrete Coffin Demo is Live & What I Did This Month In last month's post, I mentioned that I would be focusing entirely on preparing the demo version. During the first few weeks of the month, I ran checks, fixed the bugs I found, and completed the necessary a…
What Did I Do This Month? After focusing heavily on the UI last month, my main focus this month was adding new mechanics to the game and establishing systems that provide necessary information to the player. I wanted to make players feel that the shelter isn't…
What Did I Do This Month? This month, I mainly focused on the game's user interface (UI). I redesigned many screens, from the gameplay screen to the policy selection. My goal was to make the interface more suitable for the game's atmosphere. Event Screen Has C…
Update Note (June 6): This announcement has been updated to reflect the latest developments in the development process. Current State of the Game: Where Am I At? The game currently offers a full 10-week management experience. I have planned about 28 events for…