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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New AI Control: each ship has an AI CONTROL slot (Equip screen and Fleet Command card): Off, DPS, Tank or Support (needs a Repair Beam or Fleet Aegis). The AI flies its turns in that role, marked by a status icon; TAKE THE HELM, above END SHIP TURN, gives you …
Changed Camera: drag the battle board with the right mouse button (was left), so panning never fires a shot. Rebind it as Drag the Board in Settings > Controls. The galaxy map is unchanged. Derelict Orbital Platform: the enemy races you for it, taking 4 round …
New Town Under Siege: raiders shell a town. Bring its turrets and shield generator online by ending a ship's turn in their ring. Bonus resources for each building left standing. Liberate the Town: destroy the occupiers and their dome generator. Each civilian b…
New Drone deploys: press a ready drone bay, click a point near the ship, then pick Aggressive or Defensive (bays launched by themselves). Auto-Battle and the Auto stance still launch them. Carriers no longer start a battle with a free drone. Fleet order: drag …
This post covers v0.8.7 and v0.8.6, which was not announced on its own. v0.8.7 Creatures and Triple Threat appear on maps made from this version on: start a new expedition or Roguelike run to meet them. New Creatures: from band 5, some systems hold a pack of W…
Map changes apply to new expeditions. New Sector 1: the story arc has been refined. Defense battles rebuilt: the station stands at the centre, your fleet warps in around it, and each new wave arrives one round after its warning, away from your ships. Forced En…
Roy_Lovat just posted an in depth review of The Last Admiral. If you want to see how a run plays before you jump in, it's a great watch. https://youtu.be/chZimAadcJw Thanks for the video, Roy! The free demo is out now during Steam Next Fest, and a wishlist is …