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Units in the game will gradually consume supplies, morale, and readiness while moving and engaging in sustained combat. A shortage of supplies will not only limit a unit’s ability to continue operating, but will also directly reduce its actual combat effective…
Transportation lines are one of the most important elements in the game, serving as the links that connect cities with one another and with the front lines.Unlike most strategy games and wargames, we aim to represent historical transportation networks through …
Welcome to Development Thread 6!In this entry, we will discuss how battles are resolved.When the player orders one or more units to attack, an engagement begins. Combat is generally divided into two phases: the approach phase and the assault phase.During the a…
Each combat unit performs two types of actions during a turn: movement and combat. Both consume Movement Points (MP).Every unit has a limited amount of Movement Points each turn. A unit's available MP is determined by its weight, current condition, and the amo…
Welcome to Development Log 4!The game places strong emphasis on the concept of “production chains,” as they realistically reflect how a nation’s economic and wartime industrial foundations shape the eventual course of a war.In a city’s inventory panel, you can…
Welcome to Development Log 2.Buildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.City buildings are divided into four categories: Resources, Production,…