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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We've been chasing down all of the bugs you guys have been telling us about since our failed Cloud Save Conflict Resolution and Remote Config rollout and rollback. A few of the changes were simply removing the remote config setting through the script, some werโฆ
Late last night, and most of this morning we spent a lot of time trying to bulletproof our cloud save processes and make sure local clients and cloud save for player data had a single point of truth. We chose the cloud. The cloud like that. We liked that. We dโฆ
We are currently in the offseason, and we were experiencing everyone's Trophaeum rank point display and position updating when it was supposed to be frozen. We believe we have worked through the issue, all players should show their end of season rank point valโฆ
This update was just getting things better prepared for steam users. Account login pulls steam user name, account deletion to delete accounts, and better cloud code collision prevention when working with one account from multiple devices.
Reward System & Reliability Update - **Reward Persistence Fix**: Resolved an issue where cards or variants claimed via reward codes could sometimes disappear from your collection after a game session. Your rewards are now properly "locked in" and saved immediaโฆ
We've been building our assets as quickly as we can, and we're out pacing our artists which is expected. Right now we have built a handful of disruptors to be released into the shop when Season 2 starts, and we know that the IAP purchases themselves won't workโฆ