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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today's update completely replaces the existing speech recognition engine with one that should be more reliable and less taxing on hardware. We're very hopeful this change will fix many instances of "stuttering" folks are reporting, as well as dramatically redโฆ
- Fixed issue where "Interact" could not be rebound or used on controller - Music has its own Volume setting - Added adjustable FOV sliders to Graphics menu - Added toggle to turn down pixelation effect - Dying (bleeding out) players cannot "die" while being hโฆ
- Fixed possible crash bug in voice chat plugin - UI overflow fixes - Additional translations Have a great weekend!
- Fixed more issues where deployable jump-pad could block important things - The pipe with teeth and flying logo events can no longer target the same player at the same time. - Updated translations - Clarified copy around rules for sharing playtest footage (yoโฆ
- Eye enemies in the maze have a much more forgiving field-of-view when checking players looking at them. - Pipe-with-teeth moves slower - Alien enemy has slightly longer time-to-kill - Added an in-game message whenever someone looks at a smiley face, making iโฆ
Hi everyone! First of all, a big THANK YOU to the many players who have tested Pipes in the last couple of days, and a big shoutout to anyone who posted issues in the Report Bug form--it really helps! We've been excited to hear all of your feedback, big-picturโฆ