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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The SEAR playtest has been extended. You now have until 12 November to race Last Days of Zala. No more coasting We've fixed a quirk where easing off the accelerator could push you past the speed limit. Ironic, we know. Now the fastest runs come from racing pro…
Playtest Live The SEAR playtest is live now and runs until 5 November. Already requested access? Check your Steam library. If not, hit Request Access on this page and you'll join the queue. This build is Last Days of Zala, our first full level: six phases buil…
Mark your calendars: the FIRST SEAR playtest goes live on Thursday 29 October. SEAR is an anti-gravity racer where the music builds the track. Every race is shaped around a single song, and as the music moves through its phases, the course moves with it. Want …
Lots moving at once as the playtest gets close. Here's where things stand. The Resonator comes together Most of the Resonator's states are now in. The hologram shifts smoothly between looks and matches the success and failure colours on the wave sensor and tra…
💻 An Eye on the UI Options screens tend to arrive late in indie development, and SEAR was no exception. With our new engineer on board, the options menu is finally in. It still looks very alpha and may stay that way through the playtest, but it lets you set y…
First, the updates: The new laser fire mechanic is functional and will be in for the playtest. Now we’re just working on polishing it up. We can now make any object in the world targetable by the laser fire, and when an object is destroyed, it drops a turbo pi…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.