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Hi,Invariant has now reached a point where its core game design is locked in. This means the visual style, mechanics, and major design decisions are all set, with a few nice to have features saved for later.Originally, my goal was to lock down all of the game'…
Hello everyone!It's been a little while since the first devlog, so I wanted to share a quick update on how things are going.Development has continued every day. While things have been relatively quiet publicly, a lot of work has been happening behind the scene…
Hi!So, this wasn't supposed to be a video.I'm working on the next proper devlog, but in the meantime, I wanted to share some thoughts about making Invariant, the people I want to work with, and the kind of studio I'm trying to build.Since the last devlog, I've…
Hello everyone!I’d like to share a brief update on the development of Invariant and what you can expect going forward.• A new trailer, screenshots, and a detailed devlog are planned for Q1 2027 (January–March 2027). I’m looking forward to showing you more of t…
Hi everyone,I'm really happy to share that Damjan Mravunac will be joining Invariant to compose the OST.If you've played Serious Sam or The Talos Principle, you already know his music. It's a huge part of what made those games feel the way they did. Damjan and…
Hi! Welcome to Invariant.My name is Josip, and I'm the solo developer behind the game.Invariant is an action survival horror FPS that draws major inspiration from Half-Life, Resident Evil, and The Thing, among others, while delivering its own distinct gameplay…