Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
general changes added level 17 18 and 19 added dialogue to level 12 13 14 and 15 added level perfect unlock requirement added missing level tooltips changed creep waves slightly for level 4 5 and 7 changed level difficulty to be slightly harder from lvl 8 and โฆ
general changes added dialogue to level 10 and 11 changed level 9 dialogue to word and spell checked bug fixes fixed crash when calculating creep shield with elite multipliers added fixed railgun projectile lifetime being calculated wrong when using 2x speed (โฆ
general changes added button for opening item shop to the HUD (only shows after its unlocked) added hotkey (O) to open item shop directly (only works after its unlocked) added indicator that shows what items in inventory can be combined with currently held iteโฆ
general changes added level 14 15 and 16 added new weapon (railgun) added creep elite type "caster" added creep elite type "shielding" changed "bleeding" damage type to "piercing" bug fixes fixed status effects overwriting itself when projectiles are outside oโฆ
general changes added level 12 and 13 added dialogue to level 9 added new weapon (freeze ray) added spell checked dialogue for level 6 7 and 8 changed creep waves for level 3-11 changed level difficulty calculation to have more direct control over balancing buโฆ
bug fixes fixed creep health bars drawing wrong when option is set to "when damaged" fixed level 3 dialogue error text having wrong color