Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Highlights Added a Demo version of the game. From now on, the Demo and the Full Release version of this game can be played by switching between them on the launch screen. Tiles Swimmers in a River now move at 0.8ร Speed instead of 0.5ร, so swimming through a Rโฆ
Highlights Redesigned the UI to show information more concisely. Shortened most descriptions. Improved the targeting, quest spawn and monster spawn algorithms. Redesigned the Sentinel. Monsters Each monster draw at level start now offers one kind of card: new โฆ
Highlights The player's base now keeps its HP for the whole run. The damage it takes and the Health it gains carry into the next level. Losing any level now ends the run, not only losing a boss level. Tiles The base's default Health is now 30 instead of 20. Wiโฆ
New Content Added a new mechanic called Ready. Added two new Relics. Added six new tile augments. Added a new unit augment. The mastery mechanic now only gets unlocked after the player won their first run. Increased the difficulty of completing a mastery. Unitโฆ
New Content Added one new unit augment and one new monster augment. Monsters Pack Leaders no longer arrive with a new pack. They join a pack in one of its later waves. Vanguard: Health 6 โ 20, Shield 2 โ 1 Howler: Health 5 โ 16 Dark Shepherd: Health 5 โ 12, Shโฆ
Highlights Fully redesigned the UI, from the HUD and tooltips to the main menu and settings. Rewards are now chosen where you earn them. New Content Added eight new augments. Five for units and three for tiles. Units Attack Speed, Move Speed and Trap Placementโฆ