Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
• Adjusted Net Cull Dist of light BPs in Mall as well as max draw dist to alleviate the host CPU and network load. • Added footsteps to Demo, Fiend, and Thing. • Added attack sounds to Thing.
• Dead NPC client memory fix. • Fixed Security Keycard not being removed from inventory after use. • Fixed COllision in End elevator that would black out player camera and not collect save information accurately. • Fixed Revive Scale issue. No longer come back…
• Fixed cafe and cleaning supplies doors from desyncing on the client. There was an issue with authority and the door was only accurate as open/closed 80% of the time. • Fixed collision issue with picking up items off empty store shelf. • Fixed heartbeat sound…
• Fixed floor save when traveling to the next. (definitely this time) • Clients can see bloodymessage. • Adjusted gunfire and reload audio. • Fixed ElevatorStart movement sound from playing continuosly. • Added Map_ElevatorShaft to fix level transitions that w…
• Fixed clients opening weapons locker with keycard. • Fixed an issue launching the game Solo. • Removed child actors and replaced them with SMs in Cafe, removing them from being stuck at origin during generation. • Added echobox to cafe. • Reduced CPU load el…
Core System • Moved mall generation to level streaming. • Added AI director for monster spawning. • Added scanner to stop monsters spawning near players. • Added monster caps for floors. • Moved blood and NPC spawning to GameMode. • Changed flavor spawners to …