Last 7 days ยท history since Nov 7, 2026
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Hey all, This time it's all about finishing the Mustard Field spell and secondary interactions it can create and, well, fixing the various issues that came to light as a result. On a design note, the FireBoost effect has been reworked to give more of an advantโฆ
Hey all, Most things can die in EmbeRogue, the world too, and when an area is destroyed it can no longer be saved. With the Mustard Field spell it's now possible to create life, maybe it will balance things out a little? .Adding moutarde_field spell into the gโฆ
Hey all,Working on the manual made me realize some important mechanics are fully invisible when playing.. For instance Region Loss (or Depth Loss when in a dungeon) is when a screen can't be recovered and burns forever until nothing is left to burn.Now in the โฆ
.basic help screen explains the Pit's 'Dungeon Fire' stat --balance changes: .worldgen statUP potion distribution balance tweaks .Risotto added to statUP pool of items (it's both a healing item and inner fire item) --bug fixes: .bugfix: Rissoto correctly increโฆ
This update improves visibility for the log messages, as well as the stats line on the healthbar at the bottom! There's also been a few tweaks and bug fixes, thanks for your feedbacks!! --bug fixes .properly rank up equips found in Vault chests during worldgenโฆ
In this update were added more ways to move if your keyboard doesn't have a Numpad. - Arrows(+shift/ctrl) keeps the control scheme intact and uses modifier keys for diagonal moves - WASDqezc changes the controls scheme a little, please check the Controls Menu โฆ
Welcome Friend,You have stumbled into the EmbeRogue Playtest, a turn-based, grid-based and boom-based traditional roguelike where everything will burn, one tile at a time. The first round of playtest netted significant improvements to the very start of the gamโฆ