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Hi everyone!First of all, sorry.Our last weekly devlog was on August 31.It is now October.We have recently discovered that this is not, technically, what “weekly” means.In our defense, we have been busy doing the thing these devlogs were supposed to be about: …
Hi everyone!Another week, another increasingly real Project: C.E.L.L. demo.This week has been heavily focused on balancing, playtesting and polishing the experience. We’ve reworked a large part of the economy, reorganized the skill tree, improved several mecha…
Hi everyone! First of all, sorry this devlog is late. We know. We have once again discovered that “we’ll post it tomorrow” is a very dangerous sentence in game development. The good news is that we’ve been busy for a reason, here’s what we’ve been working on. …
Hi everyone!Another productive week for Project: C.E.L.L. We’ve added new music, introduced a bunch of new protein and lipid types, overhauled the skill tree, optimized the game.Here’s what we’ve been working on.MusicOur musician finished four new tracks this …
Hi everyone!It’s been a productive week for Project: C.E.L.L. We’ve added new music, renewed the skill tree, developed a balance-testing bot and continued getting the game ready for its first Steam Playtest.Here’s a look at what we’ve been working on. Music & …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.