Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug where second dark abyss was behaving weird - Removed Leave button from ?-Maps resulting in weird behaviors
Lot's of small changes and fixes: - Added a round count to mining levels - Added a "best case early access counter" to mining levels - Removed the cave from space (added ground to all levels so mining layers don't float) - Improved tweening of cards to be lessโฆ
Cheers Dwarves!We made a playtest update that is both huge and small! While content-wise there's no big news we did make a big technical step forward and added a saving system.The saving system starts with every encounter and saves upon pressing continue. It sโฆ
- Fixed rare gamebreaking bug where a structure that mined a bomb would softlock the game if it died - Added sounds for building hit & destroy - Fixed map nodes all making destroy sounds - Added Boss Sounds - Fixed Audio Groups for more logical audio settings โฆ
- Fixed Scouting - Fixed Handy Helmet to give Armor correctly - Fixed Selection cards to not softlock players
Several small changes - We added an Alpha Disclaimer, highlighting that the game is in development - We added preloading of several effects so they do not freeze the game the first time - Small changes and bug fixes for few cards