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With my game participating in Next Fest this coming week, I thought it would be a good time to share the inspiration behind SableSyn Protocol and how it was made.Every game begins with an idea and in the case of this game, the idea came to my wife over a decadโฆ
New Feature AddedOne critique that came up a few times was that the player would need to restart every battle after seeing the enemy formation. I had originally gave short descriptions of what was coming up but it didn't quite work how I wanted it to. Because โฆ
I realized that I hadn't posted a devlog in a while and wanted to update everyone. As of last weekend, I finished developing the game! I'll be honest, I'm a little surprised I finished it months ahead of schedule, but everything came together without any majorโฆ
Thank you to everyone who played the test build of SableSyn Protocol. I'm really excited because after months of hard work, the Demo is finally here! It features the first 5 chapters of the full game. Let me know what you think because I take all suggestions sโฆ
After a lot of hard work, the demo will be releasing on July 6 at noon (CDT)The Open Playtest will remain available until the Demo is releasedBelow are a list of improvements and fixes that will be in the upcoming demo:When selecting "Retry", you are now brougโฆ
The past two weeks have mainly been about polishing and refining the game, like making certain battles shorter. A couple big things I've improved were reopening the Prep Screen when you restart a battle and the option to buy items while in the Prep Screen. Priโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.