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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Every game starts somewhere. For Quiet Time, it started with a simple rectangle moving across the screen.After setting up the foundation of the game in C++, the next challenge was to make something happen inside that empty window. What followed was a series ofโฆ
Every game begins with an idea. For Quiet Time, that idea came from wanting to rethink some of the familiar conventions of survival games.I had always been interested in survival games, but I wanted to explore something different from the traditional formula oโฆ