Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added precise feedback at the end of each room.
Highlights - Lab flow was adjusted so the lab menu controls enemy spawning more explicitly, and the default training enemy was removed from the lab room. - Character selection received a major presentation pass: a terminal-inspired layout, cleaner passive cardโฆ
New Weapon, New enemies Gameplay and Balance - Added the new **Blackhole** weapon, including its weapon factory, unlock entry, weapon database registration, projectile object behavior, attraction radius/strength tuning, lifespan, scaling, and evolved EX behaviโฆ
Hello everyone, A new minor update has just been pushed for the SU-93 Survivor playtest. This update focuses on improving game feel, room pacing, map readability, and reward feedback after combat. Shrine improvements Shrines should now feel clearer and more saโฆ
Hot fix for balancing Tweak: roll chances mostly gamefeel Shrine now activate from distance, faster and are identified by range color and sprite updated Coin reward from room cleared Adjust: map choice generation for biome pacing and duplicate prevention
What's new? 1) New Shrine System (Major New Feature) - Added a full shrine gameplay system with activation flow, random outcomes, visual feedback, and level placement. - Shrines are now scattered in survivor runs and react to collisions/destruction logic. - Shโฆ
First playtest buildHello there! The first playable is available on the playtest page you can request a key if you're interested!Fight! Unlock weapons! Unleash weapons true power! More to come!Nico