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INGAME STUDIOS has completed the Vertical Slice milestone for Mayhem à la carte.That's a big step for the team, so here's a quick behind-the-scenes look at what we've been cooking.First things first: what's a Vertical Slice?You may have heard developers use th…
You make a game for months. You know every counter, every pan, every enemy spawn. You know exactly where the onions are.That's the problem. After a while, you can't play your own game the way somebody new would. You stop seeing what's confusing, because none o…
In a professional kitchen, everything is designed for efficiency.Ingredients sit close to the appliances that need them. Workspaces are arranged carefully. Paths are short.In Mayhem à la carte, we do almost the opposite.When we design a mission, we first decid…
Since then, we've been reading your comments, watching your videos, and following your discussions. One thing has made us especially happy: you seem to understand the game we're trying to make. That's a relief, because it's not the easiest game to explain in o…
You always begin in the lobby. In our case, the lobby isn't just a menu screen. It's an old warehouse that doubles as your base of operations, and you can actually move around in it, not just stare at it.This is where you meet up with friends, change your char…
Today is National Lobster Day, and since lobsters play a surprisingly important role in Mayhem À la carte, we figured it was time to talk about them properly.The CreatureLobsters are strange, ancient-looking things, and stranger than most people realize. Their…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.