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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
After collecting feedback from our first demo, we were able to focus on the biggest pain points, such as text being hard to understand and the duration of Fearsome Mode being unclear.We've been hard at work implementing these improvements, along with many othe…
As the project moves along we are aiming to identify and solve problems with the accessibility, the UX, and any bugs we find. The last hot fix and this update bring in options to make streaming and content creation easier. Along with that we are working on var…
After some feedback, we moved the accessibility option to reduce the retro filters higher up in our priorities. The option can be found in the Options menu, but the retro filters will remain on by default.Added the option to turn off the pixelization filter on…
We thank you mortals for the time and attention devoted to the masters project, our demonstration has been sampled by many mortals, and I am delighted by your blood lust.However, it has come to the master's attention that some bugs and improvements could be ac…
We are very happy to be in our first Next Fest. We hope that everyone that plays the game will be able to enjoy the improvements and updates we made. We are so grateful for the people that gave us feedback so we were able to get to this new demo!Here is a more…
The time has arrived, mortals, for you to witness a small demonstration of my Master's grand design. The ChompBurg demo is now live for your delight. As requested by the human developers, the demo shall remain permanently available and will continue to receive…
Dev log 01 - pre demo launch Greetings mortals, As the master’s project gets closer to its brilliant conclusion the punny developers say that ‘ we need to launch a demo to show to the public the potential of the project ‘. I find that questioning the master co…