Last 7 days
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Salutations hungry cereal eaters, we finally decided to update the demo!We changed so much i had to go back and replay the demo to know exactly what we changed!Please keep in mind that everything is still very much WIP.So, let's not waste time and start listin…
Greetings Hungry Cereal Eaters, it's been a while and I come with bad(-ish?) news.With one month left before the scheduled release in September, we've come to the realization that we don't have enough time to add all the polish, knickknacks, doodads and conten…
Hello everyone!A bit later than intended, but here we are!We've implemented all of the game's mechanics we wanted, added some new cereals, reworked some interfaces and systems, fixed some bugs and then added some more!Feedback also revealed that minigames have…
Patch note - 0.7.4AddedSave SystemNow the game saves after every completed cereal draw and on round changeThe game only saves the last game, it is overwritten as soon as you start a new oneImprovementsNow after you lose the screen has a small animation instead…
Patch note - 0.7.3AddedResolution SettingsWhile we don't support actual widescreen (yet), this setting should help making the game playable by setting the game to a 16:9 ratio resolutionFixesDisplay Mode UI now correctly updates to the current display modeKnow…
Hello everyone!We fixed some bugs, some effects and added some QoL interfaces.Patch note - 0.7.2ImprovementsGrabbing cursor should feel better to useDarts minigame slots should be smoother when swapping cereals (hopefully)AddedShop and toy bags now tell you wh…
The playtest has finally started!We will grant access gradually based on feedback over the playtest's duration.We hope you'll have fun playing and breaking it so we can have as much fun fixing it later!Feedback is always extremely appreciated. You can submit y…
Hey everyone!We've patched the demo with some much needed fixes and improvements, but now we'll go back to working on adding new stuff and some needed (bigger) reworks.We've planned some things, and here's a lil' (very loose) roadmap I made of what's to come!W…
We've finally reached a point where we are pretty confident in the game's style and main gameplay loop, so now we can share a demo of the game!Demo contentCurrently, the demo contains:A very basic procedural map generation2 minigamesMemory CardsDarts6 toys (th…