Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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40% positive of 37 · Mixed · Live from Steam
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The last food delivery order leads you into a residential building you can never leave. You thought it was just an ordinary job, but in the familiar Yik Sin House, you gradually fall into an inescapable nightmare.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 40% on 2026-11-01 → 40% today (37 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v1.1.1 Patch NotesChanges:Fixed issues where quest-triggered characters could clip through walls and floors.Resolved collider errors on one of the character models.Further improved animations and effects for the tracking sequence to enhance player immersion.Th…
Changes:Adjusted how characters appear and leave scenes to make NPC behavior more natural and logical.Optimized lighting in multiple scenes to resolve areas that were too dark.Improved the AI intelligence of the follower during the Day 2 tracking sequence.Sign…
Changes:Fixed the issue where hidden items and the lockpick disappear after death (they will now be correctly retained on retry).Slightly lowered the difficulty of the Day 3 tracking sequence to make it more balanced and comfortable.Thank you for your continue…
Changes:Fixed collider issues with the 404 unit iron gate (resolved character getting stuck and clipping problems).Added multiple new checkpoints, making it much more convenient to retry after death.Improved transition smoothness and overall experience for sev…
Changes:Optimized the main story route based on player feedback, significantly reducing unnecessary backtracking for smoother gameplay flow.Fixed multiple module overlapping issues.Adjusted the content and balance of the Day 3 tracking sequence.Resolved NPC di…
v1.0.2 Update NotesIncreased player running speed by 33% to improve overall pacingFixed collision issues with some modulesResolved display problems with certain modulesOptimized quest trigger locations for a smoother gameplay experienceThank you for your conti…
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