Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 33 · Positive · Live from Steam
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Journey along haunted, procedural paths toward the dormant center of a handmade world. Fight your way through atmospheric, varied regions and become the first to cross the Barrier, one turn at a time.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (33 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Linux (2 downloads)
Version 0.58
Version 0.57
Version 0.56
Version 0.55
Version 0.54
Version 0.53
Version 0.52
Version 0.51
Version 0.50
Version 0.41
Version 0.40
Version 0.39
Version 0.38
Version 0.37
Version 0.36
- Fixes a bug where unused entrances to some dungeons were removed in the wrong way, leaving behind holes.
Hey guys! Very busy week! The world has grown into the mountains, adding many new areas to explore. Going from the highest peak down though moss-covered valleys and into the grassy foothills of the mountains. A different big change is that new games can start …
Hey guys! This was a slow week as I'm working on the mountain region behind the scenes and I also took a few days off in preparation for the next big sprint towards 0.75, but I still managed to improve a few things. As I demonstrated on stream a few weeks back…
Hey guys! To make the world feel more like a real place, the elevation edges are now part of the walkable terrain. Apart from increasing the play space, I feel it also makes the game easier to read. A lot of monsters have gained new abilities and make them gro…
- Splinters no longer disappear each time the Core is hit - Hits now leave a mark on the Core - Charms stop blinking after they have been picked up - Invisibility is removed if the hero takes damage - Venomous enemies are no longer affected by poison - Damage …
Hey guys! Busy week with a lot of changes. Most impactful is probably the reworked inventory, which now holds 12 items, and that using or equipping items no longer takes up a turn. Another big change is that charms are no longer found at shrines but left behin…
I love discovering new games, especially when they look as fascinating as the roguelike Rangedrifter. Read the full article here: https://www.gamingonlinux.com/2026/09/ascii-based-traditional-roguelike-rangedrifter-has-such-a-damn-cool-style/
Hey guys, After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming field…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.