Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
* see discord for patch notes
Fixed an issue where checks for buildings did an inappropriate check
Balance: * Submarines +1 Speed - This should assist in harassing cities, scouting, and general usefulness. We'll be keeping an eye on this in case it becomes a problem. * DeathDenied reduces MaxHp each time it is triggered (decreasing future chances of denyingโฆ
Fixed a critical issue where ports in skirmish mode would mess up enemy movement severely.
* Fixed a bug where a spawned Opposing unit could be invisible for a turn. * Fixed an issue where Patrols could make it so the player couldn't move carriers in a later game. Balance: * Cruisers buffed significantly vs Carriers: * gain +1 speed (to 5 movement.)โฆ
* Fixed an issue where opponent Transports would abandon a capture after a turn. * Fixed multiple issues regarding Repair or Buildup fleet logic * Fixed a bug where AI would think it needed to save money when its fleet size approached * Changed Keyboard systemโฆ
No authorized Steam key store lists this game right now.