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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
PreMortem Games recently interviewed me about the story behind Winter Hunts Us and the experience of developing my first game as a solo developer.We talked about how the project began, the freedom and challenges of working alone, and the original ideas behind …
It’s here. My first game finally has a playable demo — and honestly, I still can’t quite believe it.The demo is a taste of the mechanics, not the full game. It covers half the map, includes a limited selection of artifacts and elite enemies, four unlockable te…
Hi everyone! I’m preparing the demo for Winter Hunts Us and I’m looking for native German, French, Korean and Japanese speakers who would be willing to take a quick look at the localization. The translation already exists — I’m not asking for a full translatio…
So it’s out — the DEMO!Or almost. In reality, it’s waiting for approval.The Winter Hunts Us demo has an App ID, a build, a store page, and even the correct path to the .exe file — which, believe it or not, somehow turned out to be the hardest part.For a few da…
I've decided it doesn't make sense for anyone to buy the game blind — so I'm preparing a standalone demo build covering the early turns of the game.The goal is simple: let everyone try the game, feel how it plays, and decide whether the harsh Ice Age journey c…
Hey everyone! 👋I've been carrying this project around in my head for almost 10 years. For most of that time it lived only as a "maybe one day" — that vague kind of dream you tell yourself you'll get to eventually but probably won't. And now, somehow, I'm sudd…