Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Build and manage your own railway empire. Buy trains, create services, expand the network, and grow from a single branch line. Map your own routes, or play across the real UK rail network and beyond.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug fix - train movement stutter (regression since v0.1.7) Trains at 1x and 5x speeds appeared to "snap forward" every game-minute (~60 wall-seconds at 1x, ~12 seconds at 5x) instead of moving smoothly. The frontend interpolation was gated on the game-minute c…
⚠️ MULTIPLAYER IS BETA - please read This release ships the first public version of multiplayer. The simulation core (network, economy, region access fees, end-of-day rollup) has been reworked to run identically on every peer, and the major architectural quest…
New: 3D map view Toggle in Settings → "3D Map". Camera tilts to 50°, buildings rise from the basemap as 3D extrusions. Trains and carriages render as proper 3D boxes, leaning with the perspective. New "3D Train Size" setting (Small / Medium / Large) - multipli…
Map engine rewrite - Replaced Leaflet + protomaps-leaflet with maplibre-gl-js + @protomaps/basemaps. - Fixes the long-standing freeze where rapid zoom/pan would stall the GPU compositor and lock the window. - All six map themes restored (light, dark, white, gr…
Economy Rework + End-of-Day Summary This patch is the biggest change to the economy since launch, based on player feedback that nightly costs felt opaque and disconnected from what the player was actually doing. Added: - End-of-day summary screen. When the in-…
Quality-of-life improvements based on player feedback. Lots of small things to make the start screen and save management feel as nice as the rest of the game. - "Continue last save" is now the main element on the start screen. When you have an existing save, i…