Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 10 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-03 → 100% today (10 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey peeps! :DSoooo... 1.1 got a little bigger than we originally planned. We've got new ways to build your worlds, make your monsters do cool stuff, and get your game onto more platforms. Plus a bunch of little changes that should make using MAS feel better.We…
First of all, thank you all for your continued support, we hope you're having a great time with M.A.S! Truly, we couldn't do this without you. NOW DOWN TO BUSINESS!WE HAVE A FEW COOL THINGS COMING SOON IN 0.9M THAT WE SHOULD TALK ABOUT . . .The Godot Exporter …
Custom plugins have arrived!They're easy to find, easier to install! Custom plugin support breaks through the boundary on what the engine can now achieve! You want a custom mini-game in your monster game? Sure! Game Corner Slots? Sure! Easier way to add Steam …
🎉 Version 0.9 is now live! 🎉 This brings the following features: The egg/breeding system, along with its related event commands! (There will be a tutorial on this in the next few days, there's obviously going to be a LOT going on there) Editor themes! (You c…
This update doesn't bring anything new, it just exposes more options for you to customize your game to your very liking. You'll now see an icon at the top that says "Advanced Configurations". In here you'll be able to modify/tweak nearly ever visible aspect of…
This update introduces an absolute ton of new or spruced up features. HELD ITEMS! You can now create held items to give secondary effects/chances to your monsters in battle. You're also able to designate the percent chance you can find an item on a monster in …
Since launch, we’ve been listening to creators, watching the games you’re building, and thinking about where MAS should go next. Our goal has always been simple: give developers an approachable, powerful way to create the monster-collecting RPG they’ve always …
MONSTER ADVENTURE STUDIO 1.0 IS HERE!!! 🎉We made it, homies.Monster Adventure Studio is officially leaving Early Access, and I’m experiencing approximately fourteen emotions at once. Excitement. Gratitude. Relief. Whatever emotion makes you stare at a build f…
Tutorial # 10 - Cutscene Basics
0.9i is now live and brings with it a few new features, designed to help you create the best game possible. The Shadow Brush -Give an extra layer of detail quickly by activating the shadow brush and drawing shadows down to the 1/10 tile level of detail. THE CH…
Tutorial # 8 - Transformations / Evolutions
Tutorial # 7 - Switches, Variables, Branches