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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot. Night 5: Fighting Fire with Fire A whole new night, and it does not play nice. The Bombardier: a new tower that lobs firebombs in an arc, with its โฆ
A proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming. Balance Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and โฆ
A quick update with a batch of polish and fixes from your playtest feedback: Fairer Night 1 finale: the last wave was a brick wall, so a tidy run can now reach the boss. New Tips panel on the main menu to help you learn the ropes. Tidier build menu, and Dismanโฆ
New Sound across the board: towers firing, fires crackling, engineers welding. An end-of-demo send-off from the Grillmarshal, plus a wishlist button and Endless unlocked. A two-minute survey at the end, so you can tell me what you think. A night counter while โฆ
Cheers for all the reports so far, they have been a massive help. This update is live now on the Playtest. Here is what has changed. Fixed from your reports Losing works properly again. Losing a night once no longer made it impossible to lose afterwards. Sorteโฆ
A quick note from me. I have just widened the Clearance Defence playtest to a lot more players, so welcome, and thank you for giving it a go. It is still very much a work in progress. I am building it on my own, with a few contractors helping on art and audio,โฆ