Last 7 days ยท history since Nov 7, 2026
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Improved compatibility with many DX11 games by rewriting how Swift interacts with them: Witcher 3, Fallout 4, Dirt Rally, Tomb Raider, etc. Fixed a Skyrim (DX9) crash on some systems. Improved Vive support. Here are more details on how to get Swift working witโฆ
We announced back in September that we switched our focus to LightVR, which is now VR Toolbox. This project came with the drawback that we would no longer be updating Swift, since it meant managing two codebases rather than keeping focused on the one where devโฆ
Greetings MyDream Swift Community! We're pleased to announce the new direction we've gone with our VR interface technology. All existing MyDream Swift owners, who had MyDream Swift before this announcement was posted, should have LightVR automatically comped tโฆ
The update features: Vive controllers for Swift Desktop. Top/bottom 3D video support (Swift Desktop). Clicking the controller touchpad on the left and right sides is interpreted as the corresponding left/right mouse click. Swiping it up and down is interpretedโฆ
We are excited to bring you our brand new camera pass-through mode which lets you see your hands, keyboard, phone, beer, etc without having to take off the HMD (Vive only). It is available for both Swift and Swift Desktop. The update features: Vive camera passโฆ
We added HTC Vive / OpenVR support. The Oculus Rift continues to run natively through the Oculus SDK for optimal performance. If you were running Swift on a DK2 and bought a Vive, just unplug the DK2 and Swift will switch to the Vive automatically the next timโฆ