Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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78% positive of 55 · Mostly Positive · Live from Steam
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A tactical immersive sim. You are underground with nothing but missiles. Design ballistic weapons, hunt billion-dollar radars with 20,000-dollar drones, flood the enemy with cruise missiles, or reach hypersonic technology. Welcome to asymmetric war.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (55 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Commanders, With this update, SALVO planning becomes a true map-table operation: 🧭 Measurement Tools (new): Draw range circles with a compass, measure distances with a ruler, and track missile flight times with the impact timer — once a salvo is launched, the…
Update: Map Measuring Tools 🧭Commanders,This update turns salvo planning into proper map-table work:🧭 Measuring Tools (new): Draw range circles with a compass, measure distances with a ruler, track time-to-impact with a strike stopwatch — it switches to a li…
Based on community feedback, we've released a new update focused on improving overall stability, usability, and gameplay quality across multiple systems. 🐧 Linux Support Improved graphics-card detection and shutdown processes. Enhanced overall launch and exit…
Thank you for all the feedback, bug reports and suggestions. This update focuses on fixing several critical issues reported by the community, improving missile design mechanics and polishing overall gameplay. Audio Master Volume and Mute now affect all audio s…
Hey commanders,Since launch, we haven't skipped a single comment you left on Steam or Discord — we read every one of them. We fixed almost every bug you reported in this patch, and nearly every line of it came from your feedback.✅ FixedSave / Load"Save & Quit"…
Dear Salvo Community,Since the day we launched Salvo, we've been working tirelessly based on your feedback, and we're finally entering the last stretch before releasing the major update we promised on launch day.This is not just another update. It represents a…
Hello Salvo Family,Thank you so much for the support you’ve given to Salvo, the first real product of our game-making journey. Salvo was built by writing 260,000+ lines of code without using any game engine. Every detail, every addition was made by hand. We wo…