Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-03 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added extended GameUP support for ACE COMBAT 8: WINGS OF THEVE, Minecraft Dungeons II, Transport Fever 3, TOEM 2, and Nivalis Nights. Added evidence-qualified engine mapping, conservative graphics priorities, and verified discovery paths where available. ACE C…
Added extended GameUP support for SILENT HILL: Townfall, EA SPORTS FC 27, Dragon Shelter, Kingdom Rush 6: Genesis TD, and Alien Breed 35th Anniversary Collection. Added evidence-qualified engine mapping, conservative graphics priorities, and verified discovery…
Updated GameUP with expanded optimization guidance for Halloween: The Game, WheelMates, WARDOGS, HOT WHEELS Infinite Rush, BrokenLore: DON'T LIE, Bus Simulator 27, SPRAWL zero, Train Sim World 7, Wanderburg, Active Matter, Aniimo, BLACKWOOD, Trails in the Sky …
Extended performance guidance for The Blood of Dawnwalker, Onimusha: Way of the Sword, Crimson Moon, NBA 2K27, and Withering Realms. Added documented display, upscaling, ray-tracing, frame-generation, and graphics-quality advice. Unverified configuration chang…
Added extended GameUP support for How to Fish, Yet Another Zombie Survivors, Mortal Shell II, After Inc: Revival, and Hearth and Hamlet. Expanded engine-aware discovery and conservative, evidence-qualified performance guidance. Unverified settings remain fail-…
Added extended GameUP support for Big Walk, MARVEL Tōkon: Fighting Souls, IRON NEST: Heavy Turret Simulator, ReStory: Chill Electronics Repairs, and Sovereign Tower. Expanded engine awareness, configuration discovery, and prioritized performance guidance while…
GameUP 2.2 makes the full baseline → Coach → retest → Proof workflow more reliable and easier to understand.Confirmed one-setting retests now improve future local estimates. Your explicit confirmation is the source of truth; a delayed game config file can no l…
GameUP 2.1 brings together every product change made after 2.06. This is not only a capture hotfix: it is a broad upgrade to performance reasoning, the Coach and retest journey, capture quality, game/configuration coverage, local evidence, the external overlay…
High average FPS can still feel rough when frametimes spike. Our new guide covers 1% lows, same-scene retests and the quickest checks for isolating the cause. Guide: https://gameup.info/micro-stutter-pc-games The free GameUP demo can also guide the same 60 FPS…
GameUP is 20% off through August 4. Start with a repeatable scene: let the Advice Engine prioritize one setting from your game, PC, and measurements, change only that, then replay the same scene. Keep the change only if the retest proves it. The free demo lets…
New to the demo? I’d start with one repeatable scene before touching any settings. The quick-start guide gets you from baseline to one Coach recommendation and a retest in about five minutes: open the English guide. If anything feels unclear, tell us where you…
A high average FPS does not guarantee smooth gameplay. 1% lows, frame pacing, and frametime spikes often reveal what the average hides. What to read: • 1% lows: the lower end of the run, where noticeable drops tend to appear. • Frame pacing: how consistently f…
GameUP V2 rebuilds the optimization workflow around a simple question: did this change actually help on your PC?The new Coach gives you one prioritized recommendation at a time, with the current value, recommended value, expected impact, visual cost, and confi…