Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small patch. - Corrected missing payment text above tollbooths at x2 and x3 gamespeed.
- Adjusted the NIGHT / DAY top indicator to swap at 7pm and 7am to coincide with shift changes.
- Tollworkers return to HQ at the end of their shift again - Night major events should now work correctly - Cars occasionally decide to not stop for frogs, sending them flying - More strict pothole repair logic for directive capture - Added failure condition fโฆ
- Added worker fees to daily HQ fee and projections - Contracts should only refresh at 7am only... again - Slowed cars on the drive-off after passing the tollbooth - Removed the additional overlay texture on t2 road to remove the grey blob in the middle - Fixeโฆ
- Improved tutorial flow - Made overcharged tolls have a 20% chance of decreasing happiness by 1 - Added a couple of operation controls for authority 1 - Added a few more vehicle types, changed the fee charge per vehicle tier - Prevented cancelled patrol workeโฆ
Pushed a bit earlier to enable new analytics. - Changed zombie major so they spawn from tombstones and actually climb out of the ground - Nerfed heatwave fire sprites a bit, they move slower and attack a bit less often - Increased the frequency of minor tollboโฆ