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Hello everyone!Sorry for abruptly disappearing from my weekly devlogs, haha! Development has had a pretty tight grip on my attention lately, and I've been focusing on getting everything ready for the upcoming playtest.I really want to make sure the game is in …
Hello everyone!Quick dev update this week!I've finished balancing Summer! (finally 😭)After many, many hours of playtesting, tweaking numbers, breaking things, fixing them, and playing again, I've reached a point where I'm happy enough with the Summer experien…
Hello everyone!I'm excited to share another dev update! This time, most of my work has been focused on balancing the Summer Season, so I figured it would be nice to share a bit of the process behind it.Before Pulling Levers, You Have to Make ThemBefore I can s…
Summer Mechanics Are In!Last week, I finished implementing all the core mechanics that will revolve around Summer!One of the biggest additions is the Locusts, a new plague that will challenge the player during their foraging sessions. They'll make Summer a lot…
Hello everyone!It feels great to be in touch again and finally share some progress on Beencremental's full release!Starting today, I'll be posting weekly development updates here on Steam. Every week I'll share what I've been working on, what's coming next, an…
Small Bugfix, correcting an issue where bees wouldnt properly deposit their inventory when finishing a run.Thanks Jobi for reporting the Bug.
Summer development is in full steam! This week, I wanted to show you something a little different: how I go from a concept to an actual implemented feature, using one of the new Friendly Bugs from the Genetic Traits as an example. Meet the Water Dragonfly!The …
After weeks of hard work, new mechanics, and many, many hours of playtesting, I've finally landed on a balance and progression that I'm really happy with for the Spring Season.And with Spring in a good place, I'm officially moving on to developing Summer!Here …
Main Menu & Demo FlowAdded a Credits button and Credits screen to the Main Menu.Added a welcoming message when opening the game.Added a Demo Finished message when reaching the Season’s Flowers, so players know they’ve reached the demo’s end goal.Dandelions & W…
Amid the incredible support and visibility the Beencremental demo has received, I’m working on improving accessibility by adding more languages!Newly added support includes:ChineseJapaneseGermanFrenchPolishRussianThese are early, rough localizations, so some t…