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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone!I've released Update 0.1.14, which fixes all known soft-locks and critical issues from the previous 0.1.13 build.⚠️ Please make sure you're playing version 0.1.14. If Steam doesn't prompt you to update, delete your current installation and downl…
Hi everyone!I wanted to share some gameplay footage from the starting area, now running in Godot with updated visuals. Take a look at how the game is coming along and let me know what you think in the comments. I’d love to hear your thoughts!
Hey everyone!It’s been a while since the last playtest. I wanted to share what’s happening with Sorry, My King and thank everyone who’s still following the project.Around 3,000 people have played the early builds, and the game has been wishlisted almost 5,000 …
The second public playtest for Sorry, My King has officially come to an end.I want to sincerely thank everyone who took the time to play the game, leave feedback, share posts on social media, stream it, or create YouTube videos. This kind of support means the …
Hello!"Solo development doesn't affect your mental health at all," they said.Me: Yeah!The previous playtest version was 0.1.12.The second public playtest uses the new 0.1.13 build.If you participated in the first playtest, please make sure your game has been u…
Over the past few weeks, the game has received numerous improvements, new mechanics, and additional content based on feedback from players who participated in the first playtest.If you've played before, there's plenty of new content waiting for you.If you have…
Another 1000 wishlists down!Sorry, My King has now passed 4,000+ wishlists on Steam.Huge thanks to everyone who's wishlisted, shared, commented, played, or simply supported the project along the way. It means a lot.Let's keep going! ❤️
Hello everyone!Huge milestone for Sorry, My King today. We just reached 3,000 wishlists 🥳Thank you to everyone who played the playtest, shared feedback, posted about the game, streamed it, or simply added it to their wishlist. It genuinely means a lot to me a…
Today, May 25, the current playtest build will end at 23:00 CET.I want to say a huge thank you to everyone who had the chance to play the game, leave feedback, and share their impressions. Your feedback is already helping me improve the game, fix issues, and m…
I’m regularly updating the game based on your feedback, fixing critical issues, and improving the parts players discover during their runs.Getting as much feedback as possible through the in-game feedback form is extremely important to me. Your comments will d…