Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 23 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Deep Space Remnant is a space survival base-building simulator: build your station, gather resources with ships, research technology, and strengthen shields to survive escalating cosmic radiation.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 78% today (23 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Orbit Planner: Added periapsis / apoapsis markers on the station orbit, labeled Pe / Ap next to small spheres (also shown on the maneuver preview when Δv is set) External Fuel Tank: Fuel / oxidizer capacity changed to 20 each Large Fuel Tank: Fuel / oxidizer c…
Added module construction tooltips in the tutorial stage Added flashing prompt for component build button
Fixed the issue where displayed crew count of remote mining vessels did not match the actual number. Fixed the problem of remote mining vessel crew abandoning their assignments without cause. Fixed skewed flight path after space station attitude adjustment.
This update improves the build flow: Added Modules / Parts tabs on the build menu Modules: the existing module list Parts: the parts list, with all free part nodes shown across the station
When dismantling a cargo module, remaining resources are transferred to other cargo modules with free space; only overflow is discarded Fixed large cargo / large fuel modules that could not fill to their full capacity (large cargo: 600 per resource type)
Fixed Galaxy 3 not appearing on the star map after radar discovery in Galaxy 2 - Increased Large Cargo Bay storage capacity per resource type - Fixed Cloning Module model display issue - Adjusted Build Mode tech tree layout