Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
AIFixed cases where the AI could teleport an army “through” an island: troops now have to physically be on a valid source island before being sent.Fixed cases where the AI tried to attack with an army that was not actually available for the selected route.Impr…
This update continues the major AI overhaul and also adds several noticeable improvements to the game.AIAI now better understands where its army is physically located and which units are actually available for an attack.Preparation for major attacks has been i…
In this update, I’ve completed a major stage of work on the AI’s economy.Over the last several versions, I’ve been gradually rebuilding how the AI understands resources, makes economic decisions, and prepares for its next actions. In 0.2.23, that work has now …
This update includes another major improvement to the AI’s economic decision-making.AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand…
You Can Now Play as the OrcsIn two campaign missions, you can now choose your race before starting the game.If a full Orc faction is available in the mission, you will be given a choice before launch:HumansOrcsWhen choosing the Orcs, the player takes control o…
Since version 0.1.35, most of the work has been focused on the computer-controlled opponents. The AI system has been almost completely rebuilt, with the goal of better connecting economic development, island expansion, army growth, and progression through the …