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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello! I'm Sanyonhu, developer of "Hollow Heart".I forgot to press the "Publish" button on last month's development report, so it was left sitting as a draft... This time, I'm covering both September and October. Please note that all images and text are works …
Hi, I'm Samezaki, in charge of graphics for Hollow Heart.This month's post is some behind-the-scenes talk about the charactersThe little sisters in the game are color-coded by attribute.Fire is red, water is blue, wind is green... following the attribute-color…
Thank you for reading!Today, we'd like to talk about how we keep development fun.Game development is generally known to be tough work.This is especially true for long-term projects.That's why we try to keep things enjoyable throughout the development process.W…
Thank you for taking the time to read this update. This month, I focused mainly on developing the battle system. The images shown here are all from an early prototype.Although HollowHeart is a training/raising game, I am currently working on the battle system …
Thank you so much for your interest in Hollow Heart.We’re excited to share some wonderful news today — the game has officially surpassed 1,000 wishlists on Steam! 🥳🎉Your support means a great deal to us, and the entire development team is feeling even more m…
Hello everyone, and thank you for taking the time to read this. I’m Sanyonhu, the developer in charge of game design and programming for Hollow Heart.Today, I’d like to share a bit about how this project began and what shaped its core concept.How Hollow Heart …
Not tested by Valve yet. Results from Valve's own testing.
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