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Since the game takes place in rural Finland in the 1980s, I've been filling the environments with little details that reflect the country and the time period. This includes everything from architecture and everyday objects to signs, advertisements, and fiction…
It’s been a crazy couple of weeks! So much stuff has happened in such a short timeframe that my mind is having difficulties comprehending all of this. The biggest news is this: I have signed a publishing agreement with MiTale, and we have joined forces to brin…
I've already mentioned the works of H. P. Lovecraft several times in my dev updates, but I haven't really talked about Twin Peaks, which has also had a massive influence on the game's world and story. I just love the almost dreamlike atmosphere of the series, …
I haven't really touched on the lore of The Polar Darkness yet, and I'm not going to dive too deep into it now either, because I want you to explore it for yourself through the game. But with Halloween approaching and me currently rewatching Twin Peaks, I thou…
I haven't really shown much actual gameplay from The Polar Darkness yet, so I figured it's about time I changed that.This week I've been working on some of the more surreal parts of the game, and in particular, a bunch of small mechanical puzzles involving lev…
I'm getting dangerously close to having most of the environments of The Polar Darkness in place.It's been an extremely busy week, but I've made good progress. I've only got a handful of interiors left to build, and they've all been designed already, so this la…