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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A new demo update is live today! I've probably forgotten half the changes in this release, but I've listed the main highlights below. Give it a spin, and as always, let me know what you think here or in our Discord!New feature: Enemy type specific "Quirks" sucโฆ
I've worked hard on updating the demo over the last few weeks, and here are some of the highlights! A lot of these changes originate from community ideas. Join our Discord to participate! ChangesNew Event: Puppy. Petting it might reward you (or hurt you). New โฆ
Today I released the first demo of Die for the Rat King. I've worked around the clock for the last 72 hours to get a first build that can represent the vision. I estimate I've done about a fourth of the development for a full release, so expect bugs, a lack ofโฆ
Hi all! The demo has been out for two days and I have received some feedback. Todays update:Hard and Elite enemies may carry loot including keys to open locked gates.Bosses always drop a ring or a die.Graves now appear more frequently.Some UI and VFX fixes forโฆ
Celebrating one week on Steam!One month ago, it would have seemed impossible to have a Steam page up by now. But I decided to set a deadline and go with whatever I had. And I did! Even though there are still glitches in the teaser video (score appearing in theโฆ