Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build 109- Fixed incorrect text for nerve tree codex entry- Fixed setting AA to FXAA breaking the UI rendering- Ichor teardrops now emit flashes of light during nighttime at roughly one minute intervals, so they are easier to locate- Potentially fixed a bug wi…
Hey, it seems like a nasty last minute bug have somehow ended up in the initial 106 build. It incorrectly recognizes the mouse X axis and therefore breaks the mouselook.The build 107 is a hotfix, but in case you have already launched the broken 106 build, you'…
- You can no longer drive backwards while your engine is off- Increased truck's performance on inclines- Potentially fixed a rare bug which broke truck's physics when you exit it (if it still happens, please let me know)- Small trees have physics now, so you c…
BUILD 97- If you hold accelerator while parking brake is engaged, the brakes will screech to (hopefully) give audio feedback to the fact you aren't moving because the brakes are on- Made terrain culling less aggressive, this should fix terrain chunks unloading…
BUILD 96 Mostly small things, while I'm investigating bugs with more confusing causes - Fixed broken Y-axis inversion in cockpit view - Added a survey notification on the exit game confirmation window - Added a check to skip trying to play the key jingling sfx…
That’s a wrap on another Prospice closed playtest!The island is closed to visitors again, and we’d like to thank everyone who joined us this weekend.Some of you made it through the whole experience. Some explored for a while, experimented with the truck, got l…
Thank you to everyone who signed up for our latest closed playtest! 🗺️We received a lot of applications, and emails with Steam keys have now been sent out to selected participants. If you applied, check your inbox and don’t forget to take a look in your spam …
The roads are opening again soon, and we’re looking for more explorers willing to venture onto the island.A new closed Prospice playtest is planned for the first week of October. We’re inviting a limited number of players to join us, explore the current build,…
THANK YOU FOR JOINING US THIS WEEKEND!The latest Prospice closed playtest is now over, and we want to thank everyone who took part.Whether you spent the weekend exploring the island, testing the new build, checking out the latest changes, or only had time for …
Thank you to everyone who signed up for our latest closed playtest!We received a lot of applications, and emails with Steam keys have now been sent out to selected participants. If you applied, check your inbox and don’t forget to take a look in your spam fold…
We’re getting ready to open the roads of Prospice again!Our next playtest is planned for the first week of September, but this time we’re doing things a little differently. It will be a closed playtest, with a limited number of new players invited to take part…
THE ENGINE IS OFF. FOR NOWTo everyone who climbed into the truck, headed into the forest, got lost, got stuck, found something strange, or simply spent some time seeing what Prospice is about: thank you!We received a huge amount of feedback during the playtest…
We just passed 70,000 wishlists for ProspiceThat is a lot of people willing to follow us down this road, and we’re incredibly grateful for your support. Thank you for wishlisting the game, playing the playtest, sharing it with friends, and telling us what you …
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