Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship and then build your empire!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Mostly this update is for the "rubber asteroids fling ships into the eternal void" bug, but since I have to do the work of updating I'm adding everything I've finished over the last two days since 0.6.5.Thanks for the bug reports; that helps me fix things like…
Fixed bug with tactical UI layout collapsing to a single column in some scenarios. Updated tactical UI Operations panel with an icon-centric design. Smoothed out the process for exiting Builder so there's less prompting. Ragequit friendly! 5-10% improvement in…
Weapons - The Ancient line carries two tracking weapons. The Ancient Seeker is a mid-tier missile, and the Ancient Dissolution Torpedo is a high-tier heavy warhead. - Both travel slowly as plasma globes and carry enough structure to cross point-defense fire. E…
Added UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent.
Special thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Update…
This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, …
Lots of WIP right now and not sure if I'll get a build out for Infinite Empire this weekend or not. I hope so, but there's a lot of QA work to do. I consolidated some of the updates on the game's Discord and dropped them into little dev logs for anyone that wa…
Fleet alert. Enemies inbound. Launch fighters.Infinite Empire's next update brings new fleet management and carrier-specific content to the galaxy.Hop on Discord to study the fleet intelligence briefings for the major factions, and the addendum report on small…
This update continues to add more cinematic flair with new point defense types, NPC captains using more flashy abilities, a major update to the hull damage model, and a massive engine update to improve combat performance in the more extreme combat scenarios be…
Sup, peeps! This build is about ~*cinema*~. Infinite Empire's always been a love letter to my favorite movies, shows, and books, and the major changes today are focused on making some of those moments possible in gameplay. Cutting in front of an ally being sho…
Hi, all! This is a large update and I'd honestly call it Alpha 0.6, but I'm adding content very fast and I'm worried about running out of numbers before finishing early access. So...well, the version numbers are all made up anyway, right? Our first new faction…
Builder got some things built. Shapes can slope into a ridge or swell into a dome. It's kinda janky sometimes other than the default plate so I will continue to iterate. The Appearance tool paints textures more consistently for edge cases, and you can have dep…
Combat runs from a dock of cards along the bottom of the screen. The center column is Power, Weapons, Operations, and Abilities, with Ship Status and Hostile Intel on the sides. Damage pips are real-time and reactive to fresh damage, and healing. Free game key…
You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also w…
Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull ligh…
Steam Workshop, Auto-Framing Camera, and Reinforcement WavesShare your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy. Not availab…
I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are …