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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New Features Station Logs panel added to the HUD -- see recent station activity at a glance during runs 3D tech test accessible from the main menu (experimental -- feedback welcome!) Quality of Life Enemy spawn flash effect now appears when enemies arrive on sโฆ
New Features Station Logs panel added to the HUD -- see recent station activity at a glance during runs 3D tech test accessible from the main menu (experimental -- feedback welcome!) Quality of Life Enemy spawn flash effect now appears when enemies arrive on sโฆ
Performance and Stability XP Pickup Object Pooling -- XP pickups are now recycled via object pooling instead of being created/destroyed, dramatically reducing garbage collection hitches during intense combat. Enemy Spawn Recycling -- Enemies now use a reset-anโฆ
New Features Snarky Comeback Rework -- Fires ALL boomerangs simultaneously in a 360-degree radial burst. Each boomerang targets the nearest enemy in its direction, preferring unique targets. Visual size now scales with the size stat (capped at 3x for visuals, โฆ
New Features Texture Map Icons -- Minimap and full map overlay now use crisp PNG icons for enemies, elites, stations, cargo, boss portals, beacons, and powerups instead of procedural shapes Enemy Missile Neon Glow -- Enemy missiles now have a dual-layer synth โฆ
New Features Volley Targeting for Space Lasers & Straight-Line Negotiator -- These weapons now fire one bolt per unique enemy target instead of stacking all projectiles on the nearest enemy. After all bolts in a volley resolve, remaining budget fires follow-upโฆ