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There’s more to surviving than putting up a wall. The colony is where the crew eats, makes equipment and gets ready to head back out. These two trailers show what that foothold looks like from both sides of the door, in the current development build. Watch the…
Who has your back — and what keeps your colony going? Coming to Steam Early Access in December 2026. Three complete prototype videos look at the crew, fabrication and the interfaces behind everyday survival in Zero Point, my solo-developed single-player sci-fi…
When night falls, what do you protect? The colony is quiet until it is not. This new batch of complete development videos looks at preparing for a night battle, bringing your crew into the fight, and returning to life around the colony. Coming to Steam Early A…
How far does safe air reach? The edge of a dome is a useful place to think about your next move. In this Zero Point prototype capture, the base screen brings oxygen coverage, resource stores and power into one view. Development screenshot from a prepared test …
Land on an alien world. Keep your crew alive. We have re-recorded the first 30 minutes of Zero Point after bug fixes. This new 29:57 recording replaces the earlier opening gameplay video. Follow the opening sequence, crew conversations, resource gathering, too…
Actual screenshot from the current Zero Point prototype. Systems and visuals are in development. What waits beyond the colony? Two complete prototype walkthroughs look at different sides of Zero Point’s current test world: a night shift at the colony, and a jo…