Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
88% positive of 85 · Very Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Dread Admiral is a turn-based naval roguelite where every ship you lose is gone forever. Forge a floating empire, fend off the Black Fleet, and protect your Flagship through a brutal campaign to destroy the Dread Admiral himself.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (85 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Balance: * Partials always do at least 1 damage now. New: * Option to have flying planes highlighted (so they are easier to see) added. (Default: on) Minor: * Fixed another bug regarding boxed moves causing unit stacking * Fixed several areas where mouse click…
Balance: * Wolfpack sub 'injections' added back to Normal, but adjusted to 1 sub per injection. * Number of Wolfpack Subs reduced by 2 for all difficulties. Bugfixes: * Fixed bug where Dread Admiral's Flagship would often spawn with no upgrades. Additionally, …
* Number of injected subs reduced (-33%) (Only affects Hard/Brutal)
QoL: * Tooltips will now tell you how much invade a unit will cause (after all modifiers) when on a Port hex * Fixed Multi-move to recognize when it reveals a *new* enemy unit, rather than stopping a multi-move due to known information. * Recon range is now hi…
Balance: * Wolfpack sub 'injections' removed from 'Normal' difficulty * Wolfpack sub 'injections' reduced from roughly every 3 turns to roughly every 4 turns (-33%) Minor: * Recon highlights will now refresh when using them from multi-selection
QoL: * Added Double-Click UnitType selection (e.g. double clicking a submarine you control will select all submarines you control on screen) Hotfix: * STR Tech Lab Fixed (accidentally required 100 population)
-- Remembering the Past --I chose to build Dread Admiral as an homage to an old game called The Grandest Fleet (1993). While there are enough similarities to make this apparent to old g-fleeters, there are a number of fairly large differences that have come in…
As promised in the Long Ago times of DevLog #2 (found below) I wanted to go over some of the interesting specifics of how the Ai was built for Dread Admiral. https://steamcommunity.com/app/4492990/eventcomments/586181370788765462/As a rough reminder, there are…
Something I think has gone over fairly well with Dread Admiral is the ship balance. While I've applied various buffs to the escorts and Submarines, the balance hasn't changed all that much from playtest to post-release.--- The Starting Point ---Dread Admiral i…
Whether you're curious about why I chose to make Dread Admiral, what is coming in the pipeline down the road, or you want to see how I normally play Mission 1, check out my recent video below. Included, I show a short summary of Mission 2 so you can see the fl…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.