Last 7 days ยท history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Five new card abilities, a lot of card balancing, culture-based card art and a smarter opponent with its own personality. Gameplay New ability Foresee: look at the top cards of your deck and choose which of them to discard. New ability Keep: choose cards in yoโฆ
This update introduces card locking, a post-match stats screen, and a wave of sound and visual improvements. New Features Card Locking โ You can now lock cards in your hand by holding SHIFT and left-clicking them. Locked cards are kept at the end of your turn โฆ
Update 0.4.0.0 This update introduces faction mechanics to leaders and cards, adds new foes to hunt, and brings a wave of balance changes that give players more meaningful choices on every turn. New Content Faction system for leaders: Leaders now belong to a fโฆ
Version 0.3.0.0 This update brings three new card abilities, a major overhaul of several faction cards, a leader selection screen, and a wave of bug fixes. New Features Leader selection โ Before a skirmish begins, players now choose one of three leaders to plaโฆ
New Features New Resource & Trading: Zeal is a new resource that is required to play cards. Additionally it is now possible to trade resource 2:1 in the following order: Supplies -> Zeal -> Might -> Supplies. Leader Cards: A new card type that bring new abilitโฆ
- Added Event-Cards - Added Zeal as Resource - Added Resource Trading - Added Armorial Editor - Added Glossary - UI/UX Improvements - Bugfixes
Gameplay Both players now have their own resource pools and keep unspent resources between turns. Playing a card now costs zeal equal play. Buildings cost no zeal to play and now produce 1 zeal per turn. The board no longer has to be cleared before attacking tโฆ