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This week I decided to add some more to the magic biome:Phase tome + spell: teleport to random free tile in fovMagic Missile tome + spell: homing magic damage projectile moving one tile per tickMana well: regen mana each tickWizard mob: utilizing all the above…
The goal this week was to see how far I could progress with some experimental mouse support, and I was able to get it to a somewhat playable state. Basically all menu items and game entities + tiles now have a mouse hover property where clicks and other inputs…
This week my goal was to create all the remaining scenarios for elemental biomes, which I was able to and I'm quite happy with the results. The remaining areas are: Alternate branching: Some scenarios will depending on factors get different outcomes. Mouse sup…
I didn't have time to post last week, but I've made a lot of progress recently! Mainly with fixes, balancing and more scripted scenarios. These scenarios appear as islands in the sea of the procedurally generated dungeon, where they grow out of their respectiv…
This week my main focus was to try and make one of the major custom scripted events that will exist in the game and complement the procedurally generated content.I had as a summer-project to architect more characters and questlines but it fell short as my mind…
Initial feedbackThis week I picked up development again after a quite extensive summer break. Before summer, I felt the need to digest what I currently had, and to get some initial feedback. The main comment people had was that the difficulty level was too hig…