Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Additional Bug fixes for Enemy modifiers that could build up in Edge Cases. - fixed Menu Highlighting for chosen Category - New Quest & Quest Reward Popups can now be clicked on to make it fade. - Settings that only have On/Off as possible Values will now toโฆ
- fixed a Bug with Swarm Event - improved Dash Movement - Tweaked Enemy Movementspeeds - Fixed Brooch Icon - UI Panels now have more transparency - Objectives rewording
- juiced up Treasure UI & Sounds - reduced Skeleton Jittering when chasing in big Hordes - balanced Enemy Stat Modification Events - Added Movement speed to Swarm Event - fixed Elite Health modifiers for certain Enemy Types - fixed Elite spawning mostly Roguesโฆ
- Added internal Cooldowns on certain Abilities to improve Stability in Late Game. - Added hard Caps to prevent too many Visual Effects at the same Time (don't worry it's still chaos) - Oathfire Plate now also triggers when not parrying. - Retaliation Mark nowโฆ
- Fixed some unintended behaviour with Ice Spikes - Added Hard Caps for Visual Effects to cause less GPU Load when Builds are starting to synergize alot. - Added new Parry Item. - Adjusted some Ability Texts to reflect changes in Ability Naming.
- Adjusted Droprates for Relics and fixed an issue leading to less Common Upgrades than intended.