Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone,I’ve been playtesting heavily over the last two weeks, focusing on making every tactical decision in The Ghost Protocol: Echoes of Steel matter. The goal is to ensure the combat feels dynamic, challenging, and above all, fun.A lot of groundwork ha…
Future Pilots,Welcome to the latest development briefing for The Ghost Protocol: Echoes of Steel.Moving forward, I am shifting these developer logs from a weekly schedule to once every two weeks. This pacing provides the necessary breathing room to tackle deep…
Players,I want to give you a quick, transparent update on where things stand this week. Over the last little while, some major real-life transitions have been requiring a lot of my time and energy, which means development has been moving a bit slower than my u…
Hey everyone! It’s been a little while—I took a brief two-week break from posting updates to keep my head down and focus heavily on development. I'm back today with some major milestones to share as we get closer to the finish line.Here is a breakdown of what’…
Hi everyone, Nir here.You might have noticed I skipped last week's update. August is in full swing, and with the kids home for the summer, most of my time has been dedicated to family! Because of that, I haven't had as much visual eye-candy to show off recentl…
Just a quick check-in from the code mines this week! (trying to hold my weekly post promise!)While I would love to show off some shiny new visual assets or flashy combat effects, the reality of solo development is that sometimes your screen looks like this for…
I’ve been in the trenches testing endlessly recently. I'm working hard on balance and bug fixes to ensure the game runs as smoothly as possible for the alpha.The good news? The enemies are tough. The bad news? I am currently getting completely destroyed by my …
Hey everyone, time for another weekly update. It’s been a long week with a lot of deep thoughts about the road ahead, but I am pushing forward.Building a game solo is a marathon, and while the wishlist grind can be daunting, the focus remains on delivering the…
Hey everyone, Nir here.I’m running a little behind on this week's update, but it's for a good reason—I've been deep in the trenches getting Echoes of Steel polished up! To quote a classic: TOO SOON EXECUTUS!!! but, I am awake, fueled up, and working hard to br…
Hey everyone, Nir here! Welcome back to another weekly development update.This week has been a massive learning experience. Recently, I pushed the current build out to my dedicated group of beta testers. My main goal for this phase was straightforward: make su…
Welcome back to another weekly update for Echoes of Steel!If you read last week's log, you might remember I was submitting the Alpha build to Steam. Well, round one was a learning experience! Steam bounced the build back to me due to a few technical hurdles: m…
Major Milestone: First Playable Alpha UploadedThe core game mechanics are officially set, and the first playable alpha version of the game has been successfully uploaded to Steam! I am currently waiting for Valve’s approval. Once cleared, this build will serve…
Hello, Gamers!It’s been an intense week at 8an Studio. If you’ve been following (or just joined) the journey of Echoes of Steel, you know that this week was the "moment of truth"—the official Alpha testing phase.I’ll be honest: I went into this week expecting …
Hey everyone! Week 5 of the development log (6 months of dev so far) for Echoes of Steel just flew by. It feels like there aren't enough hours in the day, but we've hit some massive milestones this week that I'm incredibly excited to share with you.Here is wha…
Hey everyone, time for the weekly update! (+/- a day)This week has been all about wiring the core systems together and making the world of Echoes of Steel feel cohesive. The biggest news is that most of the tactical levels are now fully complete, which is anot…