Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Armed and Gelatinous: Couch Edition pits you against friends and family in fast-paced games of blob warfare in the far reaches of space. Absorb a variety of weapons, trading agility for firepower, dodging waves of bullets and deadly dash attacks!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's Happening!! After 10 long years in development much of which was spent painstakingly building a limited run of arcade cabinets and distributing them all around the US, Armed and Gelatinous: Couch Edition is available now! Grab it right here on Steam for W…
It's Finally Happening!! What's Different from the Arcade Edition? Some of you may have played our game at one of our Arcade Locations around the US. We're actually planning a big arcade update after our Couch Edition release that'll synchronize a number of fe…
The End Is Near! Less than 48 hours remain on our Kickstarter Campaign and we've just hit 3/4 of our goal. We really need all the help we can get with spreading the word! We've somehow only managed to get about 700 views on our video over the last 3 weeks and …
READY SET BLOB Armed and Gelatinous is out on Early Access after a 2 year development hiatus! We pulled the plug after our poorly-timed Kickstarter got buried in the GDC madness of 2016. This time, we're launching a week before GDC, proving that we've learned …